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- This topic has 8 replies, 3 voices, and was last updated 9 years, 2 months ago by jekapps.
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18. August 2015 at 08:57 #865VerelParticipant
Hey,
it would be cool to play different music to different speakers (if that’s even possible).
For example you can group some speakers into “Livingroom” and some others to “Bedroom” and then let it play different music or different playlists.Ps: I love SoundSeeder so far 🙂
19. August 2015 at 09:19 #866jekappsKeymasterHello Verel.
At the moment you need multiple SoundSeeder Players to realize your scenario. Each player can connect to some of your speakers.
But you are right, it would be much more usable if you could control multiple players and all speakers from one device.
This isn’t so easy to implement, but I’ll think about it. Maybe its an idea for SoundSeeder 2.0… 🙂20. August 2015 at 00:49 #867VerelParticipantAwesome, great news.
Also are there any plans on adding more cloud services like spotify and so on?
I think spotify is fine with the streaming as long as you have premium + it’s your own network, not sure tho.
(I just quickly read their terms of use)For rooted devices a feature like BubbleUPnP’s ‘Audio Cast’ added through xposed would be neat.
(Maybe you can contact the devs or just make your own thingy)Edit: I have SoundSeeder installed on my RasPi2 but it doesnt play in sync, I tried almost every offset setting and it also sometimes just looses connection or just doesnt work/play music. But works perfectly on windows.
PS: awesome app so far, i already told like 5 friends about it and i didnt even buy it (yet – will do it in near future tho of course).
- This reply was modified 9 years, 3 months ago by Verel.
22. August 2015 at 22:28 #869VerelParticipantAnother idea for SoundSeeder 2.0 would be more channels than just stereo, maybe 5.1 (or even 7.1?) for pro-users
for the interface you could add another dropdown so you can choose mono, stereo, left/right or sub from the first one, and the second dropdown for front and back (and mid for 7.1).
this way you can create every possible combination very easily.
Hope theses are some helpful ideas 🙂
(No “PS” this time, i realized i fucked up haha)
24. August 2015 at 07:56 #870jekappsKeymasterHey Verel.
That sounds interesting. But how would you handle all the stereo audio sources (radio, mp3, …)?
As most sources don’t support more than 2 channels, would this really be a benefit?24. August 2015 at 08:02 #871jekappsKeymasterThe ‘audio cast’ feature is my next main feature I’d like to implement, but I can’t promise anything yet.
The main drawback of this feature is, that the player device needs to be muted. (otherwise it would be out of sync with the speakers)
24. August 2015 at 15:57 #872VerelParticipantCan’t you just seperate the different audiostreams of the source (if it has them) somehow? or just stream full 5.1 and let the speaker just pick one? Or would that be too much bandwith?
I dont’t know if it would be much of a benefit, maybe you can keep the idea in mind for future updates when you ran out of ideas/bugfixes. (you could start a poll if people need/like support for more channels.)
Or maybe for SoundSeeder 3.0 when you implement video streaming but i guess that is just me fantasising 🙂
For me it wouldn’t be much of a problem to have the player muted, i have it muted anyways and just use it to control the speakers cause my phone’s speaker sucks and i dont have it connected to big speakers all the time.
Thanks for answering everthing and stuff btw, not many devs do this.
7. October 2015 at 10:51 #885rascalParticipantHey,
i’d love to see to be able to “steal” a speaker from another player… like starting music for the garage on my wall-mount tablet in the living room and when i’m in the garage actualy it would be cool if i could change the music there via my smartphone… no need to go back to the living room, remove the speaker there just to pair it with my smartphone afterwards…another cool thing would be to at least some basic stuff via http… mute, start, stop, louder, …
8. October 2015 at 10:24 #887jekappsKeymasterHey rascal.
The idea of “stealing” the speaker connection sounds useful.
I think this could be realized as advanced setting on speaker side.
Something like “Allow connection takeover by players”. -
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